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Organization, Regulations, and Courses 2022-23


ENGL 54.13 Digital Game Studies

This course explores digital gaming. Reading academic and popular texts, we will situate digital gaming in relation to new media, visual, and literary studies. Class discussion will focus on outstanding problems in digital game studies: Where do the histories of technology and gaming meet? How do games change players and how do games shape culture? What about designers and programmers? In what ways are digital games playful and what aspects of them are expressive? What is the future of gaming? Of course this class will also study particular games, and, in addition to writing academic essays, students will invent individual and group projects in the game domain.

Instructor

Evens

Degree Requirement Attributes

TAS

The Timetable of Class Meetings contains the most up-to-date information about a course. It includes not only the meeting time and instructor, but also its official distributive and/or world culture designation. This information supersedes any information you may see elsewhere, to include what may appear in this ORC/Catalog or on a department/program website. Note that course attributes may change term to term therefore those in effect are those (only) during the term in which you enroll in the course.

Department-Specific Course Categories

Course Group IV

Offered

  • Fall