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Organization, Regulations, and Courses 2020-21


COSC 66 Game Development Principles Applied In Educational/Serious Games

Digital games are a growing platform for education, entertainment, and visualization with a myriad of technological and theoretical challenges. This course explores the concepts and techniques involved in developing real-time 2D and 3D games, as well as the opportunities and constraints when applied to the field of serious games in areas such as education, healthcare, scientific visualization, emergency planning and response, government, and engineering. Topics include: 2d and 3d game engines, game ai, procedural generation, real-time rendering pipelines, game physics, shaders, game programming patterns, networked games, state synchronization, and game mechanics. Projects include building games from scratch such as an online multiplayer game with a server-side component.

Prerequisite

COSC 10 or permission of the Instructor

Distributive and/or World Culture

Dist:TAS

The Timetable of Class Meetings contains the most up-to-date information about a course. It includes not only the meeting time and instructor, but also its official distributive and/or world culture designation. This information supersedes any information you may see elsewhere, to include what may appear in this ORC/Catalog or on a department/program website. Note that course attributes may change term to term therefore those in effect are those (only) during the term in which you enroll in the course.